Singleton class that implements speech properties and methods
Stop speech animation this number of game loops before speech ends.
Enables/disables the custom speech portrait placement.
Gets/sets extra time the speech will always stay on screen after its common time runs out.
Gets/sets global speech animation delay.
Gets/sets speech portrait x offset relative to the screen side.
Gets/sets speech portrait y position.
Gets/sets specific key which can skip speech text.
Gets/sets how the player can skip speech lines.
Gets/sets the style in which speech is displayed
Gets/sets how text in message boxes is aligned.
Gets/sets whether speech animation delay should use global setting.
Gets sets whether voice and/or text are used in the game.